![]() ![]() I use them, I probably win more often at the dice game than at the pendulum game. Sure, I can see the steps you'd take to maximise your chances given it's random. Well if I didn't ask for it and you didn't ask for it, who are you quoting? Even the very best games have the odd element that's not as tightly designed, if you went around trying to "fix" all of them you'd never get to play anything!ĭo you have a link to what the devs said on the subject? Did they say something more akin to "It's not random, there's something to find" or "It's a deterministic simulation, but sufficiently chaotic you shouldn't try to figure it out"? I think if it does turn out to be essentially random it's probaly better just to live with it than spend hours trying to rewrite part of the game. I mean I guess it could be an interesting challenge from a coding point of view, but there are probably easier ways to implement actual cheats. Writing software to deconstruct a physics sim of dice rolling is an interesting idea, but it's not for me. I certianly don't think that you should view games that you don't always win as badly made. Personally I'd want to lose a fair portion of the time. ![]() ![]() I'm not sure why you would want a game that you won 100% of the time and it sorta seems at odds with what you're saying in other places to ask for that. Or possibly no challenge at all and it really is the odd one out and has no meaningful gameplay. My interest is in whether the dice challenge is a dexterity challenge in how they're thrown, a pattern recognition challenge in when to throw or something else entirely. Adding or subtracting from the dice doesn't change what you do during the dice challenge. It's not like any of them change the core nature of the challenge, a slower pendulum is still a timing challenge, fewer card switches is still a visual tracking challenge and so on. I'm not sure what that has to do with the minigames themselves though. There's equipment, blessings and companions for all of the minigames. Without going into detail on what it is, I'd like to work it out for myself if it exists, has anyone found a way to cheat the dice? Maybe it really is just random or a physics model sufficiently chaotic that you can't predict it. I feel like the dice are making me into some sort of conspiracy theorist, seeing patterns everywhere. Also the model becomes complicated enough that you can overfit the data and create a model that works for any situation (In extremis one 'pattern' per roll that exactly maps the relationship between the first die orientation and roll onto the second relationship between die orientation and roll) There are so many possible permeatations of that though. Like on roll 1 the number showing on a particular face of the die will be rolled so on roll 2 you can use that knowledge to throw a six (on at least one of the dice) Maybe the first roll is to establish a pattern and the second is to exploit it. If there is it's not anything simple like "the face up number is rolled" or "the number facing the camera is rolled" or "the number most recently revealed by the spin is rolled" but then we get two rolls. The dice spin slowly in the air, so maybe clicking on it at the right moment gets a particular result? Maybe there's something to do with the timing with which you click on that button which influences the outcome. Now I'm wondering if the "roll dice" button is there for a reason. ![]() I've tried every which way I can think of involving tossing the dice and don't seem to be able to influence the outcome a sausage with how hard I throw them and in which direction. The dice felt like the odd one out for having no player skill element but I thought the cards were random for the first few levels of HoF1 so I've been trying to work out if there is one and I'm just missing it. So the wheel, pendulum and cards can all be mastered - you can (at least in theory) get good enough at them to always win. If the thread seems too long just read TreasureCat's post on page two which sums it up pretty well without reading a bajillion words from me ) Edit: Late to the party? So this started as trying to figure the dice, turned into the dice probably can't be figured and wound up discussing the merits of that. ![]()
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